How to play RTFF

  1. Pick your two.

    A snake draft with your friends. Two players each. Sixty seconds a pick.

  2. Score off every touch.

    A pass is a point, a goal is forty, a saved penalty seventy-five. Fouls and bookings cost you.

  3. Play your cards.

    Three when the draft ends, three more on the hour mark. Boost your players, or freeze theirs.

  4. Top the table.

    Highest total at full time wins. Finish level and you share the place.

The rule book

Rules as of

Setting up

Pick any match that hasn’t finished and share the game code. Up to 11 players. Friends can join while the game is still in the lobby. The host starts the draft.

The draft

A snake draft, two rounds, so two players each. The order is random. Sixty seconds a pick; run out of time and the highest-rated player left is picked for you. Only the starting XI can be drafted, in any position, and nobody can be drafted twice. You can draft after kickoff, but only what happens after the draft locks counts.

Scoring

The same for every position, except clean sheets.

Big moments

ActionPoints
Penalty saved+75
Goal+40
Assist+20
Goal chalked off by VAR−40
Penalty missed−40
Red card A second yellow counts as a red.−15
Yellow card−8

Every touch

ActionPoints
Shot on target+5
Key pass+4
Shot off target+3
Tackle+3
Block+3
Save+3
Successful dribble+3
Duel won+2
Fouled+2
Pass+1
Interception+1

Costs

ActionPoints
Penalty conceded−5
Foul−3
Duel lost−2
Dribbled past−2
Offside−1

Clean sheets

Goalkeepers only.

ActionPoints
No goals conceded in the first half At half time.+3
None conceded all match A further bonus at full time.+5

Own goals score nothing for anyone.

Cards

  • Three when the draft finishes: one boost and two from sabotage or wildcard.
  • Three more at the 60th minute, on top of whatever you still hold.
  • Cards can only be played while the match is live.
  • Boosts go on your own players, sabotage on an opponent’s, and EXTRA PICK on a player nobody drafted.
  • Each player can carry one effect at a time, and once you’ve sabotaged a player there’s a 15-minute wait before they can be sabotaged again.

Boost

Played on one of your own players, to make their points count for more.

CardWhat it doesHow long
DOUBLE DOWN2× all points for one of your players10 min
HOT STREAK+5 on top of your player’s next goal45 min
SHARP SHOOTER3× on shots on target and goals20 min
TURBO PASS3× on passes10 min
TACKLE BOOST3× on tackles and on being fouled15 min

Sabotage

Played on an opponent’s player: freeze them, curse them, halve them or copy them.

CardWhat it doesHow long
ICE BLOCKAn opponent’s player earns nothing5 min
MIRRORYou copy an opponent’s player’s points3 min
PENALTY CURSE−5 to the player’s ownerInstant
JINXAn opponent’s player’s next positive action is halvedUp to 4 min

Wildcard

Each one bends a rule, and each picks its own target: yours, an opponent’s, a player nobody drafted, or pure chance.

CardWhat it doesHow long
GAMBLECall a goal, assist, save or pass. Your player does it: 4×. Somebody else does: −5 to youUp to 20 min
CHAOS CARDA random drafted player gets DOUBLE DOWN, HOT STREAK, ICE BLOCK or JINX at random15 min
TIME WARPDoubles your player’s last action, if it happened in the last 2 minutesInstant
PLAYER SWAPYou and the owner each get half of their player’s points5 min
MULTIPLIER2× all points5 min
EXTRA PICKYou earn an undrafted player’s points5 min

Match effects

They happen on their own, to every player on the pitch, and no effect can push a single action past 4×.

EffectWhat sets it offWhat it does
Knife EdgeA yellow cardThe next tackle or foul counts double
WastefulThree shots on target and no goalShots on target pay nothing until the player scores
Offside TrapThree offsidesEvery offside after that costs −10, and the next goal pays 1.5×
ShiftFive defensive actions, or five savesThe next defensive action or foul counts 4×
AnonymousStill on at 60' with under 15 passes and no shots, tackles or duels wonThe next positive action pays 3×
RedemptionA goal chalked off by VAR, or a missed penaltyThe next goal pays double

Subs

When one of your players is subbed off in the real match, you take the player who came on: your points so far are kept, and any card on your player moves across.

You can also make your own sub at any time while the match is live, for −6: pick any undrafted player in the match. You keep the outgoing player’s points, the new player’s earlier points don’t count, and any card on the outgoing player is lost.

Winning

Highest total at full time wins. A tie shares the place.